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1. 50 Fast Flash MX Techniques
2. Flash 5 Hands-on Training
3. Flash: The Future: Pocket PC / DVD / ITV / Video / Game Consoles / Wireless
4. Flash 5 Cartooning (with CD-ROM)
5. Macromedia Flash 5: Training from the Source
6. Foundation ActionScript for Flash MX
7. Macromedia Flash MX Creative Web Animation and Interactivity
8. Macromedia Flash MX: Training from the Source
9. Skip Intro: Flash Usability and Interface Design
10. Macromedia Flash MX Studio (With CD-ROM)



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1. Sams Teach Yourself Macromedia Flash MX in 24 Hours


 
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Sams Teach Yourself Macromedia Flash MX in 24 Hours

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Sams Teach Yourself Macromedia Flash MX in 24 Hours Description: I just finished reading this book and I definitely recommend it. This book gives you an intro to using Flash MX. If you don't have a lot of time (or patience) to read the thick books, this one will do the job to get you up and running in Flash MX. In the next edition (which is apparently coming up), I hope the author goes into a bit more detail on components. I was hoping that he would have the reader create an application utilizing ALL of the installed components (Microsoft calls them controls). But only a couple of the components are covered. I know this is an intro book, but if you're 40% there, why not go all the way? One thing about the book that NEEDS to be fixed are errors. It looks like some of the errors are actually text carried over from the previous edition of the book where Flash 5 is the topic. However, most of the errors are self-evident. Now that I finished this book and being interested in Flash MX DEVELOPMENT rather than DESIGN, I have "Flash MX ActionScript Bible" wa ..

ISBN: 0672323710
Release Date: 22 March, 2002
List Price: $20.99
Author: Philip Kerman
Publisher: Sams
Last Updated: 06/26/2003

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